AI Insights · Timothy · January 2024
Top 5 Basketball Games Apps Performance in El Salvador Q4 2023
Explore the performance of the top basketball games on a unified platform in El Salvador during Q4 2023, including downloads, revenue, and weekly active users.
During the fourth quarter of 2023, the top five basketball game applications in El Salvador showed varied performance metrics in terms of downloads, revenue, and weekly active users. Here’s a detailed look at how these apps performed:
NBA LIVE Mobile Basketball from ELECTRONIC ARTS maintained a steady weekly revenue, peaking at $23 in the last week of September and ending the quarter at $12. Downloads experienced a notable increase from 501 in late September to 703 in the final week of December. Weekly active users saw minor fluctuations, starting at 5K and peaking at 5.3K in late October, with a slight drop to 4.8K by the end of December.
Basketball Stars: Multiplayer by Miniclip.com showed varying revenue, starting at $10 and peaking at $17 in early October, before stabilizing around $3-$9 towards the end of the quarter. Downloads peaked at 787 in early October but saw a decline to 198 by the end of December. Weekly active users began at 1.2K, peaked at 1.9K in early October, and ended the quarter at just under 1K.
Basketball Battle from DoubleTap Software had consistent download numbers, ranging from 237 to 312, with a slight increase towards the end of October. Weekly active users began at 1.7K and saw minor increases and decreases throughout the quarter, ending at 1.8K in the last week of December.
NBA 2K Mobile Basketball Game by 2K, Inc. reported the highest revenue among the apps, starting at $74 and peaking at $209 in early October. Downloads fluctuated, peaking at 265 in the final week of December. Weekly active users began at 515 in late September, saw a drop to 305 by mid-December, and then increased to 480 by the end of the year.
Basket Battle from Supersonic Studios LTD had varying download numbers, peaking at 205 in mid-December and ending the quarter at 184. Weekly active users started at 3.6K and remained relatively stable, with minor fluctuations, ending at 3.4K in the last week of December. Revenue was recorded only for three weeks in November, reaching up to $16.
For more detailed insights and data, visit Sensor Tower.